The work doesn't run in a line anymore. It runs in loops.
The work gets more interesting when a team can touch something early. Every version gives us evidence, every round of testing ends with a clear decision about what to change next, and the people doing the work stay inside the loop.
So what does it mean to get loopy?
Three loops. Miss one and the other two stop paying off.
- Human in the loop. People bring the judgment, the taste, and the leadership; AI needs more of them, not fewer. The decision stays with a person at the kickoff and at every handoff: three approvals on intake, "flag, never silently correct" as a logged ruling, thresholds that route the uncertain cases to a person. The approval is cheap; deciding what to send through it is the design.
- Feedback loop. Measure what success looks like for the person using it, not the dashboard. Engineering was the acceptance test for the intake skill: if an engineer couldn't start a POC from the output, it wasn't working. Reader tests with editors on live reports. The corrections are the requirements.
- Continuous improvement loop. A new model every week, and people learning at warp speed. The intake skill took one to two months of refinement as I did more intake. Freeze, batch, run variants, replay, then decide. A faster draft that adds risk downstream isn't a win.
In the middle sits what keeps them honest: what good looks like, written down before the first draft. Without it, a loop just spins.
What changed, in one table
| The line (how it used to run) | The loops (how I run it now) | |
|---|---|---|
| How the ask arrives | A deck, then three or four intake calls, then weeks of research. About two months to an intake, and another month or two to turn business asks into technical requirements. | We record the working session. A skill turns the recording and transcript into a structured story—requirements, open questions, and talking points—the same day. With those requirements in hand, I know whether I can build the first version myself or hand it to an engineer. |
| Who does what | PM, then design, then engineering. Sequential handoffs. Engineers start from a blank page. | User, PM, and engineer on the same recording. I propose a first-draft solution and they correct it live. The corrections are the requirements. |
| Cycle time | Intake in two to four months; a POC a month or two after that. | One intake, and a week later a working POC. |
| How "good" gets defined | After the demo, by whoever is loudest. | Before the build, in writing: pass/fail rubrics and release thresholds per job. A person decides inside each loop, and every ruling is logged. |
Steps to get loopy
The weave: the loops, laid end to end
Zoom out from one loop to a whole project and this is what the loops look like: one thread from research to launch, with something working at every turn.
The same work gets a prototype at every turn, and the arrows that matter most run backwards—each prototype teaches us something that improves the step before it.
Listening: the 45-minute interview I rewrote after the first real run
My workflow-capture guide is on its second version because the first one met a real user and lost: the screen share started at minute five instead of sixteen, and the wrap-up never happened. So v2 made that the design. The lines that carry it:
- "Get on their screen early and harvest pain from the walkthrough, not before it."
- "Any pain points at this part?" Asked at every step, not once.
- "How long does it feel like it takes?" People can't compute averages live. They can report a feeling.
- "Now I'm going to prescribe a solution, not because I think it's right, but so I can check I understand the problem. What am I missing?"
- "What stays yours in that picture, and what would you hand over?" That's where the human/AI line gets drawn, in their words.
- "What would have to be true for you to actually trust it?" The question most often lost to the clock, and the one engineering needs most.
The workflow map gets drafted after the call and sent for async correction.
I build the first version myself
I run intake for AI requests across 23 practices, functions, and institutes. I couldn't be the domain expert in every room, but I could make the discovery method repeatable. Building the first version was how I turned that limitation into something the whole team could use.
I recorded the calls, fed the transcripts into a skill I wrote, and added timestamped screenshots so the tool could see what the person was pointing at. Out came a story with requirements and a verdict: a POC I could build, or this needs engineering, or this is build versus buy.
The acceptance test was engineering. If I hand this off and an engineer can't create a POC, the skill isn't working. I refined it over one to two months as I did more intake. Now one intake can produce a working POC a week later.
To be fluent in AI you have to use AI, not only learn how to build with it. This was the first big agentic workflow I built, and you can build and learn these things quickly.From a recorded session, Aug 2026
The first model was wrong, then the output was so technical I couldn't read it. I loved that feedback because it made the next decision obvious: use an output register a PM can follow and an engineer can still build from. Honing the skill became the third loop applied to the tool itself.
Where I draw the line: skills, not agents, wherever a person still has to decide. An agent runs the task all the way through. A skill stops and asks.
What keeps a loop from just spinning
Hold one version long enough to learn
When every test changes at once, feedback becomes impossible to compare. Set a clear bar, keep one version in front of people long enough to collect patterns, then change one thing at a time. That makes the learning cumulative instead of anecdotal.
Make the rule usable
A good rule tells a team what to do next: authorize the test, not the conclusion; usefulness is not proof of adoption; name the evidence and the person who checks it. Those rules turn governance from a deck into a decision a team can use.
Use a small test to settle a big question
When a team disagrees, make the smallest reversible test that could change the decision. Compare it with the current way of working, write down what would count as a signal, and let the result—not the loudest opinion—decide the next move.
Every loop needs a named person who can question the output and own the next decision. Otherwise, it is motion without learning.
Taste and craft, honestly
I'll say this plainly: I ship skills, prototypes, MCP servers, and the requirements engineers build from. I don't write production services, yet. Eighteen years in design and product gave me the judgment side of that chart. The hands side I've been building since May, on purpose, one pull request at a time.
What I don't like about using AI is that it removes the friction, and I don't learn without a challenge. So I keep the friction I can afford: plan mode first, because planning is where the human in the loop matters most. I ask AI where the gaps are; I don't hand it the wheel.
The research has a clean vocabulary for the split: frame the task, judge the output, steer the model. Most of what I bring is the first two. The third is what I've been building. If you want to see me struggle, I'll show you. That offer is real; it's also how I run enablement.
What I ask a team for
In return: a first version within a week, a decision log the team can audit, thresholds that fit the workflow, and a capability the team is ready to keep improving without me.
What I read to name this
The vocabulary here (frame, judge, steer; oversight as a budget; the generate-evaluate-revise loop) comes from the research. It guided the design; it isn't the proof. The papers, mapped to each piece of work, are on the Research page.
Where
Christine Nguyen · Austin, Texas.
Open to Head of AI Enablement, Director of AI Transformation, and AI adoption leadership. Don't let the titles lock you in: if the work matches my skills, I'm open to it.
If you've read this far, we should probably talk.
Bring me the AI problem your team is still trying to explain.
christineqnguyen@gmail.comClick to copy.